Change_Scene_in_Godot
Change Scenes in Godot Using a Menu Button
# MainMenu.gd
extends Control
func _on_button_start_game_pressed() -> void:
change_to_game_scene()
func change_to_game_scene() -> void:
var game_scene = load("res://GameScene.tscn")
get_tree().change_scene_to_packed(game_scene)
Connect the button's pressed()
signal to _on_button_start_game_pressed
.